Piloting, from hercs to mechs.

Piloting, from hercs to mechs.
A running recap of what I'm doing for fun, between active duty flying, technology, gadgets, and some of my favorite games.

Saturday, July 13, 2013

So, today I begin the process of really learning how to play my favorite MMO again.  That is, I am beginning to study the game with the intent of playing at an above average level.  My end goal is to be a competent, competitive player when I do log on, even though that will be less frequently than the 19 year old college student with infinite time to play games.

I might never raid properly, on a schedule and at the higher levels, but I do intend to gear up and have fun with PVE instance play.

If anybody has returned to Warcraft after a long leave of absence, they would immediately be struck by the sheer amount of options that exist the moment they log in.  Here are some of the questions that I had right away:
Where am I?
How do I get back to Org?
How do I get to the panda island?
How should I set up my UI?
What addons are good now?
What is the best healer in the game now?
How should I level, and which character should I level first?
Should I run through the extensive quest line?
Should I run instances before I hit 90 (level cap)?
How should I spec my priest?
What spec should I use for questing?
As I approach 90, what do I do now?
What factions are out there and what do they offer?
Where do I find the daily quests, and which ones should I do?
Where do I start getting better gear?
What stats do I want on my gear?
How do I make gold now?
What professions should I work on first?
Is farmville useful or a pure waste of time?

So, that is what my first few hours of gameplay were like, although I managed to grind through a few mini quest lines on my shadow priest/disc priest.  I started doing some google searches and found some decent forum answers:
I just hit level 90! Now what? : wow
Level 90... Now what? - Forums - World of Warcraft

Here are some good things I've learned so far:

  • Disc priests are still quite viable in MoP, which is the acronym for the newest expansion.  They are good in instances because they can DPS while they heal.  Other priest specific resources indicate that spirit is important for mana, and intellect is now only tied to spell power.  Good to know.
  • At level 90, buy the flying ability for the panda area at the Shrine of 7 Stars.  It's called "Wisdom of the 4 Winds"
  • Some of the factions in MoP include: Klaxxi, Golden Lotus, Shado-Pan, August Celestials, Angler, Tiller, Cloud Serpent, Shadow Pan Assault, and Kirin Tor Offensive.
  • Valor points are used to buy pretty good gear.  You can only get 1000 Valor points each week.  If nothing else, make sure to get those 1000 Valor points every week.  You get them from heroics and dailies.
  • Dailies yield reputation and Lesser charms of fortune.  Those are turned in at the Shrine for Mogu runes of fate.  Those allow you to roll an extra time in LFR and raids, helping you get better gear.
  • Klaxxi have an item level (iLvl) 522 Epic neck at honored for 1250 Valor points.  This should take about 1 day of dailies after I have done the Dread Wastes quests.  Mobs yield amber shards.  Turn those in for "Lesser runes."
  • Each faction has a badge at revered that gives 100% increase to rep gains for all characters on the account.
  • Tiller dailies are all about planting and farming things.  They provide extra mats and stuff for my character or professions.
  • Three primary options exist for PVE groups.  Random scenarios, 5 man heroics, and LFR (Looking for Raid).  LFR requires an average ilvl of 460 for the first set of bosses.
  • Random scenarios queue quickly and have less people in the party; they are supposedly much faster.  Scenarios offer 450 and 463 blues, and sometimes 476 epics.  They give 40 Valor points for the first one done each day.

Right now I'm 89, about 2/3 the way to 90, on my priest.  Apparently, the real game starts at 90.

Wednesday, July 10, 2013

2013 Recap and Summer in Abilene

2013 has been an exciting time, with a lot of travel, Air Force trips, and good career development.  Limited gaming time, and very little computer work though.

I now serve as an Aircraft Commander in the C-130J, a primary scheduler for my squadron, and a deployer-to-be once again.  Later this year, in true herc pilot fashion, I'll be saying adios to the U.S.A. once again for a while to do what we do where we do it.
I spent 2 months in Montgomery, AL, where I knocked out three classes towards my Theology masters degree, completed a leadership course, and played a good deal of Starcraft II.  The internet connection was so shoddy that I could not play Mechwarrior Online, which was a real shame for me.  In that time, I drifted so far back in the MWO scene that I am hesitant to pick it back up seriously.  And, while I have a lot to say about SCII, my playtime on that game has been 0.000 since returning to Abilene.

Now, as I begin to anticipate a long stint in another deployed location, I've started looking for some good hobbies I can bring with me to help me pass the time.  I have not upgraded my Macbook Pro since the last deployment, so that is somewhat restrictive if I want to get into something released recently.  After what seems like endless google searches for good MMOs that do not hinge on fast-twitch latency, I have decided that there is simply nothing out there that topples my old staple.  That being said, tonight I began downloading the client for WoW and, coincidentally, I resurrected this old blog.  I will also be posting randomly to the Born to Waddle blog as I aim to improve in the area of running and core fitness this summer and while deployed.

This blog was conceived as a catch-all for hobbies, leadership lessons, and career accomplishments.  So, I fully intend to capture the things I am learning as I fly, as I fire up an MMO once again, and as I practice leadership concepts in the best laboratory ever created (the military).

Here are my simple precepts:
  1. God, family, others and me - those are my priorities in order
  2. Fly safe, operate professionally, and always improve as a pilot, officer, and husband
  3. Work hard and play hard, in that order
  4. Play efficiently, work smarter not harder in games, and capture lessons learned
  5. Be duplicatable in everything, whether it be dealing with airmen or leveling a character
Stay tuned for more updates on leveling my first character to cap in Mists, lessons learned as I try to improve processes in scheduling airlift operations, and trips and fun during my precious few months left at home.

July is already completely scheduled out, with a brief TDY to MS, some good family travel, a checkride, and a lot of deployment preparation.  One of my personal goals, with respect to the deployment and connectivity, is to consolidate all the equipment that I want to bring with me when we ship out.  I'll be thinking about routers, LAN equipment, wireless equipment, carrying cases, power options for 240V infrastructure, and good ideas for software that I'll want to have with me.  I'll be trying to set the laptop up for easy use and limited download requirements once I'm over there.  I'll be looking into good video communication options to use so I can talk to my wife.  It's certainly going to be an interesting time once again.

Thanks for reading the revived Priest and Pilot blog.

Tuesday, December 4, 2012

MechWarrior Online OPEN BETA...4 Dec patch

Well, now that Open Beta is out for MWO, I think I can legally post screenshots, more explanations, and some of the real meat and potatoes on this blog.

Today the next big thing happened in game, but to appreciate this, you'll need a brief understanding of where PGI has come from since the game's inception.
Here we go...
It started with a Beta...8 versus 8, with 3 basic maps and 4 or 5 mechs.  Units began forming up quick, but there were still a lot of people just dropping solo.  We refer to those individuals as "pugs", short for "pick-up-groups".  The game had a lot of bugs with collision, "rubber banding", and the mech lab UI.  However, it INSTANTLY captivated everyone who has enjoyed the MechWarrior or BattleTech series over the years.  Also, and important to note, throughout the Closed Beta, they often reset your experience, your purchases, your mechs, and your in-game money.  We all knew we were playing just to hone our skills, since we didn't get to keep any of our Pilot Skills that we had purchased.

The game progressed as they introduced new mech chasses and variants, balanced out weapon strengths, and even added some maps.  As they neared the Open Beta, some big changes started coming that affected the dynamics considerably.
They introduced "balanced drops", which meant the other team had a similar weight to yours.  So, for every one of your Assault Mechs, they had one too.  They took out collision, which means that a big mech can no longer tackle a small mech, or knock it down.  They added new systems, such as Artemis and TAG.  Eventually, they added some decent modules, such as 360 degree targeting, etc.
They also made a huge change to the drops, perhaps in an attempt to even out the competition...the max group size to queue was 4 people.  So, in each drop, you would have 4 teammates you could not account for.

Over the months that the game has been out, different variants have been popular choices during certain times.  After one patch, LRMs had a considerable advantage, and most rounds found us facing off against 3 or more LRM Catapults.  At other times it has been Gauss Rifle Catapult K-2s, and eventually Streak SRM Catapults.  When they released the "hero mech" Yen Lo Wang, we saw a surge of those on the battlefield.  Everybody seems to jump on the newest bandwagon.  Some units, like Goon Squad, will happily exploit any strength in the game to gain dominance.

Today, the patch introduced some game-changing differences.  ECM is the new craze, and 8-man groups are back.  However, each 8-man team will face off only against other 8-man pre-made teams.  No more facerolling enemy teams made entirely of pugs.  And we're seeing a ton of ECM-heavy teams that are exploiting the newfound strengths.

On a personal note, I'm a few thousand XP away from being done with Elite on 3 different variants of the Hunchback, which is odd since Skirmisher is not my strongest role.  I chose this because I was interested in playing a versatile and fast-paced mech.  This will NOT be my final answer.  I am less than pleased with the ability to bring down enemies, even lighter mechs.  I anticipate my next real chassis will be the Catapult again.
Also, the Templars are shaping up to be a top-tier unit.  Their structure, training, and leadership are fantastic.  While I've had a few frustrating nights, I have more often found myself gliding through rounds with excellent scores and a true sense of teamwork.  I highly recommend them, and anybody can apply at thetemplars.net

Until next time.

Sunday, August 19, 2012

MWO...the realization of a kid's dream 15 yrs ago.

Now in BETA, Mechwarrior Online is available for those who are willing to purchase a "founder's" package.  Whatever amount you want to pay, this "free to play" game is sure to be an absolute thrill.

Who's going to enjoy this game (and all my subsequent blog posts)?  Anybody who ever enjoyed Battletech (board game or CCG), Netmech, Mechwarrior (1 through 4 and all the Mercenaries titles), Mech Commander, or any giant war robot games.

So, what's the story? Well, I can't really say much!  I signed the 'ole Nondisclosure Agreement just like everyone else who's playing right now.  What I can say is that the game is FUN.  It is absolutely everything I used to dream about when we were playing the turn-based board game in 7th grade.  The cry-engine looks fantastic, which you can already preview on videos they've released.  And the mech modeling, weapons, and damage dynamics are fantastic.  This game, I believe, will easily make the other Mechwarrior games look like a joke.

I've linked up with a unit called the Templars, and they run "drops" like real pros.  They have a very high level of discipline in both vent and in-game.  Even the average drops comprised mostly of recruits are winning 8/10 games easily.

Sunday, May 29, 2011

Back in the land of low ping...what lessons carry over?

I am so happy to report that I am back in the States with my wonderful wife, no longer stuck in Iraq or Kuwait.  So, with our U-Verse internet, I do not have the same latency or bandwidth concerns whatsoever.  (I have had some serious changes to my account, and I am now playing on Medivh server when able.)  I make it a point to learn long-term, applicable lessons in every adversity.  Here are some of the things that carry over nicely as I transition back into a stateside environment.

If you play on a limited schedule because of family, work, or business like I do...almost everything other than mechanics will apply.  Why is that?  Because I often must be able to simply drop whatever I'm doing in-game for something more pressing or important IRL.
Let's expand.  As a healer, I understand that my role is to be there to facilitate a group as they work toward a goal.  Traditionally, this means healing a heroic instance, a raid, or a PVP battleground or arena team.  Since I've been forced to focus on PVE for so long, that is my passion.  I do not always have time for a heroic, because I have set a boundary as a casual player.  How so?  I intentionally label WoW as my "HOBBY"...and much like other hobbies, I do not allow it to monopolize my time when I would rather be spending quality time with my wife, family, or friends.  The in-game effects are: I have to be doing something that I can terminate immediately without letting people down.  I don't want to be constantly leaving instances midstream or leaving guildies hanging.  I had to once this week and I felt bad.
So, what do I do?  I efficiently manage time on the AH with TSM.  I used rested exp to finish leveling a new toon, Smoogehunt.  Even as impressive, I maxed out jewelcrafting and inscription on that toon.  (Those professions were my motivation for starting the character in the first place.)  I efficiently complete daily quests on my DK and gather at the same time (currently in Deepholm for 1 more day to exalted, then probably Hyjal or Uldum).
I also gather quickly for very basic mats...right now, Uldum is a cash cow.  With the max flying speed on a Tauren DK, I can pick up 4 or 5 stacks of Whiptail in 20 minutes, and that will also inevitably be enough Volatile Life for my daily transmute to Volatile Air.
I complete a daily jewelcrafting quest, and I have accumulated 5 profitable patterns already.

Bottom line?  With a sporadic schedule, and only bursts of playable time at random times during the day, I purchased Staff of Dark Mending for the priest at 18,000 gold.  Enchanting is maxed and I self-enchanted the new staff with Power Torrent (not cheap).  I am now back up to around 12,000 gold, and that is after purchasing 6 heirloom items from the guild vendor (for the new leveling project Smoogebear).
I have not run as many heroic instances as I anticipated, but I correctly gemmed and reforged every single piece of gear for Disc, according to my research and guild suggestions.  I have accumulated 3 new 345 item level pieces, and I plan to purchase a Sandstone Drake within a week or so.  This is all with about 30 minutes played on average each day.

Three 85 characters, plenty of heirloom gear for my next toons, a priest that is gearing up nicely and a DK that can pull weight in heroics (thanks to the BOE maces from ZG that sell for 1200 gold now...Hercpilot has two of those and a good PVE DW frost spec).

I am really big on systems for success.  In business, this is very important...true residual or passive income can only come from a successful system, not raw amounts of effort.  And that applies so well to WoW as a gaming hobby!  My system involves efficiency tools like TradeSkillMaster and Auctionator, a good UI that carries well for multiple classes, clear boundaries regarding playtime (so I don't have to feel guilty about playing), and the knowledge of how to get the biggest bang for every minute I'm logged on.  I know there are higher levels of AH, raiding, or PVP success available...but I am very happy because I can still enjoy my favorite game without a 3 hour per day requirement.

As a caviat, I want to thank Krrang of Alchanon for welcoming me so warmly on a new server.  If you haven't heard his podcast, you really should check out "Love to the Guild Leader" on iTunes.  And congrats on level 25!  I hear they just dinged about 12 hours ago.  I plan to post some more on leveling tunes quickly and how that might apply to overseas/deployed/crappy-connection gameplay, so rest assured I am carrying on the specific strength of this blog.

Saturday, May 7, 2011

A game within a game...and a lot of RL application.

OK, this is a quick post, but there will be a lot of follow-on.

I just started playing the AH, using my 4 maxed professions, and a few new powerful addons and resources.
1. TSM (TradeSkillMaster)
2. Call2Auction podcast
3. The Consortium site

I'm heading into work now, but might be able to elaborate in a little bit.

One of the better decisions I've made recently was leveling an alt to 85.  I'm happy with the decision to take herbing and mining, but just like real life, the real money does NOT come from trading hours for dollars (or gold).  There's more to be made if you're willing to take advantage of the market, your individual skills, and tools and training...just like real life.  Seeing a trend?
In this case, I'm talking about the potential profit of the AH combined with professions and addons like TSM (TradeSkillMaster) and Auctionator.

Up until today, this was me: Go gather as quickly as possible.  Smelt the ore and sell the bars.  Use the herbs to make flasks and sell them.  Eripedes from Call2Auction makes a great point: at some point, it is completely more profitable to use the AH and your professions versus spending time gathering.  For me, that point is undeniably now. 

I've been doing hours of research, reading tutorials, and listening to podcasts to start understanding what to actually DO to make gold with the AH.  Today I began using TSM, using Eripedes' basic setup tutorial.
Here's what I accomplished today:
I figured out how to automatically queue up alchemy recipes.
I figured out how to set up automatic posting of my flasks.
I figured out how to search for the required gems for my alchemy transmutes.

Here's what I really wish I had:
A jewelcrafter to prospect ore.
A good use for my 525 enchanter.
Proof that the TSM pricing I'm using is actually going to work on my server.
A TSM strategy that will earn at least 2000g each day.

Some good things I've found that are already helping me out:
Automatically posting auctions at a set price below competition allows me to post large quantities of multiple items very quickly, knowing that I am undercutting everyone without posting too low.  Also, the answers to all of my questions are out there, and the Consortium guys have put together an awesome community that seems relatively friendly to brand new WoW entrepreneurs.

I am still unsure how TSM determines the cost of the mats, although I'm setting up posts at a threshold of 105% of crafting cost anyways, based on guidance from Eripedes.  I have about 5k worth of auctions up right now, so I'll post the results when I finish up at the squadron.  Go figure, no WoW on NIPR computers.

There are some great parallels here, though.  What you can do using the AH as a platform for profit is conceptually similar to finding a way to take yourself out of the "ditch-digger" categories that the bots and farmers occupy.  I've heard many times from my mentors that the main element in success is the way you think.  An average man could be a doctor or a janitor, and the difference between the two is simply the way they think.  An average player could be gold limited or have an abundance of options, and we all know that everybody starts the game at level 1.  Some people have all day to play, and some people have only a few hours each week.  The crazy thing is that some of those time-limited players are gold capped.  And a whole lot of those people that log 40 or more hours a week are flat broke (probably IRL too).  My goal is to set myself up for a profitable strategy that will work on a bare minimum time requirement, because I have a lot of RL priorities that will go above my virtual wallet...such as my wife, my family, business, and my job.  I still want to excel at my hobby though, and this is THE best chance at a win-win as I finish my second deployment.

Tuesday, May 3, 2011

More WoW, deployment style...lessons learned

More fun with limited networks, tunneling, and “alt productivity” while in the desert.
  • The network setup in our “free internet” areas has forced me to find an alternative to HighPingBuster and other PuTTy tunnels.I am having very good luck with Your-Freedom and OpenVPN.I even purchased a Basic plan and it is worth $6.
  • Hercpilot is now level 85, with completely maxed herbalism and mining, and a 310 speed mount.He pretty much paid for himself, and herb farming is showing some serious potential.
  • High latency herbalism/mining is a new kind of farming.You need to make some changes, and there are some helpful addons I’m using as well.
  • A cry for help: Does anybody know of a viable satellite internet solution for future deployments for either an individual or a very small group of troops?I am having a really hard time finding anything remotely inexpensive and portable.
Before I start, here is a new rule I have for my characters: Don’t logout in Org. If your connection sucks when you try to get back in, you might find yourself making a new alt. The world latency in Org is considerably higher than most other zones, probably because of the bandwidth requirements.
Over here in Iraq, two of the the three routers that are set up for internet use for the troops automatically block PuTTy tunneling. This is the exact connection that HPB uses, and most of the time I am unable to connect to WoW through 2/3 of the available networks. The remaining router is usually the slower of the three, too. Skype, web browsing on common sites like google and facebook, and iTunes all work pretty well on those networks, so I knew that it was just a matter of finding a way around the preset blocks. I am quite pleased with Your-Freedom!
Small caviat: if you’re trying to log into Paypal through a tunnel, it will automatically limit your account and you will be unable to use it. My wonderful wife helped me set up the Your-Freedom account over skype, using the screen sharing function. She did great, and Y-F works wonderfully.
Setting up OpenVPN is easy, and requires a simple manual setting of the DNS on the TAP-Win32 adapter that it automatically installs. Configuring Y-F to use OpenVPN is equally simple, and that setup will allow me to browse the internet, log on to WoW, skype, download music, and even TORRENT uninhibited!
My initial tests indicate that there is slightly higher latency, but only slightly in game. Also, I did some research and found that “world” and “home” latency are different. From now on, the only one I care about is “world” latency, which is the factor for most of the send-receive functions in the game. The “home” latency only affects functions like chat, which probably explains why I can have a full conversation with a buddy on b.net while my character can’t even autoattack due to lag.

My official alt, Hercpilot, is now 85 with two maxed gathering professions and the fastest flying mount you can get. He is a DK, and leveling was fun in and of itself. I got to appreciate much of the 80-85 storyline, which I initially rushed through during late-night hours when cataclysm first launched and I wanted to get Smoogee to 85. I took time to read some of the dialogue and, probably because of lag, I followed the storyline in each zone. A good in-game friend, Kyle Rudd, hooked my toon up with a FULL set of redsteel gear AND a 2-H wpn that lasted me well through 84. The toon is still wearing most of that gear. Due to mob difficulty and latency, I switched between blood and unholy specs for most of the leveling process. I also want to point out that gathering is a good way to augment experience gains while leveling, especially with a DK. I got a flying mount promptly at 60, and it was a very quick grind to increase my gathering professions to a compatible level with outlands, northrend, and cata. It really makes gathering more viable for everyone, because you can FLY in the low-level zones now!! No more jumping around a mountain for an hour trying to get to a tough-to-reach iron node!
Gathering on a low-bandwidth, high-latency connection: It is not as easy as my U-verse connection at home, but sometimes it’s all I can do when the connection isn’t good. Here are things I’ve learned about gathering in these poor conditions.
If mobs are loaded in the area directly under you, herbs and ore will be showing on your minimap if they are present. That simple fact is how I can gauge when to stop and hover or when to blast through an area. One good strategy is to scan ahead of your character...if the mobs, critters, and NPCs ahead of you are loaded already, then you are receiving a good “feed” on nodes and you just need to continue until one pops up on your screen. If you don’t see any red, green, or yellow nameplates, you’re probably missing nodes. With an 1800ms world latency and decent bandwidth, your game will load NPCs and nodes slightly slower than you can fly. This is key: if you have the bandwidth, farming is easier. If you have the latency but low bandwidth, you need to let the game “cache”. Often, I’ll find that when I stop for one node, others will “appear” while I’m hitting that one.
Addons will help you. I highly recommend that you get rid of Gatherer and start using GatherMate2. GM2 has a Data file that will show all the nodes, and I think that is the best gathering addon out there for cata. I LOVE SimpleMiniMap v4, because it allows me to scale my minimap to 200% and it is compatible with ElvUI. This is a big part of my gathering strategy: I can see nodes clearly when they appear, and I navigate almost entirely off my minimap so it is easy to follow a pre-determined route. The simple code to make it the way I set it up is this: /smm scale 2. /smm skins skin 2. That is 200% and square.
I have not experimented with view distance and gathering nodes, but I will tomorrow after my flight tonight...(sigh, and after server downtime)
Lessons for you farmers: people still bot, apparently.  My experience so far is that the bots are relatively unconfrontational and will not approach you if you are already near a node.  Also, I have had no problem finding whiptail nodes whatsoever on Smolderthorn, even with what seem to be two other active farmers in Uldum.  It was respawning so quickly yesterday that I gathered 12 stacks in about an hour. That is a ton of herbs. Twilight Jasmine seems to be quite rare, though, and in the time I could farm a stack of that, I would already have 4 or 5 stacks of whiptail.